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Texture List

This is a living document - if you see something inaccurate/missing, feel free to contribute.

Suffixes

Suffix Format Filetype Purpose Notes
_D Diffuse DDS (BC1)
DDS (BC3 if transparent)
Base image/texture
_H DDS (BC1) Height Grey (128,128,128) is level
Black (0,0,0) lowers elevations
White (255,255,255) raises elevation
_I Ilium InsideColor
Colorization of things behind glass
Multiplication before applying glass layers
_L Color of lightbulbs/LEDs Displaced by _H
_M DDS (BC1) Mask (black/white) Color is determined by DecalPaint_D
_N Normal DDS (BC5) Texture that stores a direction at each pixel
_O
_R Roughness DDS (BC5) Roughness (matte/shiny)
Metallic
Can be kept as greyscale (BC1) if not used.
_T
_X2 DDS (BC1) Large overlay for color values Upscaled texture for CustomMaterial projection

Hue Masks

  • _HueMask
  • _HueMask2
  • _HueShiftMask

These textures determine what is tintable and what isn't - they use the RGB channels. Red and Blue are kept black, Green follows these rules:

  • White pixels determine what is colorable.
  • Black pixels determine what isn't.
  • Greyscale can be used to blend with the corresponding material's _D color.

📁 Image

Name Used For _D _H _I _L _M _N _O _R _T _X2 _HueShiftMask
Ad1x1Screen "Default" 1x1 Sign
Ad2x1Screen "Default" 2x1 Sign
Ad4x1Screen "Default" 4x1 Sign
AdScreenOff "Off" Sign
Chrono _D _H _I _L _N _R
ChronoCheckpoint _I
ChronoFinish _I
CustomBricks _D _N _R
CustomConcrete _D _N _R _X2
CustomDirt _D _N _R
CustomGrass _D _N _R
CustomIce _D _N _R
CustomMetal _D _N _R
CustomMetalPainted _D _N _R
CustomModColorize _D _N _R _HueShiftMask
CustomModDecal _D _N _R
CustomModOpaque _D _N _R
CustomModSelfIllum _D _H _I _L _N _R
CustomModTrans _D _N _R
CustomPlastic _D _N _R
CustomRock _D _N _R
CustomRockPxz _D _N _R
CustomRockPy _X2
CustomRoughWood _D _N _R
CustomSand _D _N _R
CustomSnow _D _N _R _X2
DecalCurbs _D _N _R
DecalLogo4x1 _M
DecalLogo8x1 _M
DecalMarks _D _N _R
DecalMarksItems _D _N _R
DecalMarksRamp _D _N _R
DecalMarksStart _D _N _R
DecalObstaclePusher _D _N _R
DecalObstacleTube _D _N _R
DecalObstacleTurnstile _N _R
DecalObstacleTurnstileLeft _D
DecalObstacleTurnstileRight _D
DecalPaint _D _N _R
DecalPaint2 _D
DecalPlatform _D _N ^1^ _R
DecalPlatformDirt _D
DecalPlatformGrass _D
DecalPlatformIce _D
DecalPlatformPlastic _D
DecalSpecial _N _R
DecalSpecialBoost _D
DecalSpecialBoost2 _D
DecalSpecialCruise _D
DecalSpecialFragile _D
DecalSpecialNoBrake _D
DecalSpecialNoEngine _D
DecalSpecialNoSteering _D
DecalSpecialReset _D
DecalSpecialSlowMotion _D
DecalSpecialTurbo _D
DecalSpecialTurbo2 _D
DecalSpecialTurboRoulette _D
DecalSponsor1x1BigA _D _N _R
DecalSponsor4x1A _M
DecalSponsor4x1B _M
DecalSponsor4x1C _M
DecalSponsor4x1D _M
DecoHill _D _N _R
DecoHill2 _D
DecoHillDirt _D _N _R
DecoHillDirt2 _D
DecoHillDirtPy _D _N _R
DecoHillIce _D _N _R
DecoHillIce2 _D
DecoHillIcePy _D _N _R
DecoHillPy _D _N _R
DirtPy _D _N _R _X2
GlassWaterWall _N _O _R _T
Grass _D _N _R _X2
GrassFence _D
IceMarks _M _N _R
IcePy _N _R
ItemAd1x1ScreenSmall _I
ItemAd1x1ScreenSmallB _I
ItemAd1x1ScreenSmallC _I
ItemAd1x1ScreenSmallWrongWay _I
ItemBase _D _N _R
ItemBorder _D _N _R
ItemCactus _D _N _R
ItemCherryTreeBranch _D _N _R
ItemCherryTreePetals _D _N
ItemCypressBranch _D _N _R
ItemFallTreeBranch _D
ItemFallTreePetals _D _N
ItemFirBranch _D _N _R
ItemFirSnowBranch _D _N _R
ItemFlag _D _R
ItemInflatableFloor _D _N _R
ItemInflatableMat _D _N _R
ItemInflatableTube _D _N _R
ItemLamp _D _H _I _L _N _R
ItemLampB _I
ItemLampC _I
ItemObstacle _D ^2^ _N _R
ItemObstacleLight _D _H _I ^2^ _L _N _R
ItemObstaclePusher _D ^2^ _N _R
ItemPalmTreeBark _D _N _R
ItemPalmTreeBranch _D _N _R
ItemPillar _D _N _R
ItemRamp _D _N _R
ItemRoadSign _D _N _R
ItemSpectator _D _N _R
ItemSpringTreeBranch _D _N _R
ItemSupportConnector _D _N _R
ItemSupportTube _D _N _R
ItemTrackBarrier _D ^3^ _N _R
ItemTrackBarrierB _D ^3^
ItemTrackBarrierC _D ^3^
ItemTreeTrunk _D _N _R
LightCells _N _R
LightCells2 _D _H _L _N _R
LightCells3 _D _H _L _N _R
LightSpot _D _H _I _L _N _R
LightSpot2 _D _H _L _N _R
OpenDirtBorders _D
OpenGrassBorders _D
OpenIceBorders _D
OpenTechBorders _D _N _R
PlatformGrass _D _N _R
PlatformIce _D _H
PlatformTech _D _N _R
Pylon _D _N _R
RaceAd6x1
RaceArch _D _H _L _N _R
RaceArchCheckpoint _I
RaceArchFinish _I
RaceScreenStart _I
RoadBump _D _N _R
RoadDirt _D _N _R
RoadIce _D _H
RoadTech _D _N _R
ScreenBack _D _N _R
ScreenPusher _D _H _I _L ^2^ _N _R
SpecialFXBoost _I
SpecialFXBoost2 _I
SpecialFXCruise _I
SpecialFXFragile _I
SpecialFXNoBrake _I
SpecialFXNoEngine _I
SpecialFXNoSteering _I
SpecialFXReset _I
SpecialFXSlowMotion _I
SpecialFXTurbo _I
SpecialFXTurbo2 _I
SpecialFXTurboRoulette ^4^ _I
SpecialSignBoost _I
SpecialSignBoost2 _I
SpecialSignBoost2Down _I
SpecialSignBoostDown _I
SpecialSignCruise _I
SpecialSignFragile _I
SpecialSignNoBrake _I
SpecialSignNoEngine _I
SpecialSignNoSteering _I
SpecialSignOff _I
SpecialSignReset _I
SpecialSignSlowMotion _I
SpecialSignTurbo _I
SpecialSignTurbo2 _I
SpecialSignTurboRoulette _I
Speedometer _D _I _N _R
Structure _D _N _R
Technics _D _N _R
TechnicsSpecials _D _N _R
TechnicsTrims _D _N _R
TrackBorders _D _H _I _L _N _R
TrackWall _D _N _R
TrackWallClips _D _N _R
TrackWallPxz _D _N _R
TrackWallPy _X2
Underwater _D _N _R
WarpGlass _D _N
Water_SxSySz
WaterBorders _D _N _R
WaterFog
Waterground _D _N _R

Notes:

  • DecalPlatform has two _N textures, one DDS and one TGA.
  • Add a second suffix depending on type of obstacle:
    • Pink: _DiscontinuousLevel0
    • Violet: _DiscontinuousLevel1
    • Indigo: _DiscontinuousLevel2
    • Yellow: _Level0
    • Orange: _Level1
    • Red: _Level2
  • ItemTrackBarrier_D uses _HueMask. ItemTrackBarrierB_D and C_D use _HueMask2.
  • SpecialFXTurboRoulette_LightColor exists.

Car Effects

Name Used For
AirBubble_Medium
AirBubble_Small
AnimBoost_D
AnimBoost_Turbo_D
AnimBoost_Turbo2_D
AnimBoost_TurboRoulette2_D
AnimBoost_TurboRoulette3_D
AnimFire_D
AnimNitro_D
AsphaltMarks
AsphaltSmoke
CarLights
CommonCarDetails
CommonCarShadowProj
CommonCarWheelShadowProj
DirtGravels
DirtMarks
DirtSmoke
DirtSmokeHovering
GrassMarkGround
HeadLightsProj
IceMarks_A
IceMarks_N
IceMarks_RoughMetal
Sand
SandMarks
SandSmoke
SmokeWLightmap_D
SmokeWLightmap_LM
Snow
SnowMarks
SnowSmoke
Sparkle
StadiumCarIcon
StemFoamFxd
VehicleFXFlare
WaterSplash
WaterWake_N
WetWheelsMarks
WetWheelsMarks_RM