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Texture List

This is a living document - if you see something inaccurate/missing, feel free to contribute.

Suffixes

Suffix Format Filetype Purpose Notes
_D Diffuse DDS (BC1)
DDS (BC3 if transparent)
Base image/texture
_H DDS (BC1) Height Grey (128,128,128) is level
Black (0,0,0) lowers elevations
White (255,255,255) raises elevation
_I Illum Self-illumination, texture glows but doesn't emit light
_L Color of lightbulbs/LEDs Displaced by _H
_M DDS (BC1) Mask (black/white) Color is determined by DecalPaint_D
_N Normal DDS (BC5) Texture that stores a direction at each pixel
_O Texture overlaid on top of glass (grayscale)
_R Roughness DDS (BC5) Roughness (matte/shiny)
Metallic
Can be kept as greyscale (BC1) if not used
Red channel is used for roughness, green channel is used for metallic
_T Glass color
_X2 DDS (BC1) Large overlay for color values

Hue Masks

  • _HueMask
  • _HueMask2
  • _HueShiftMask

These textures determine what is tintable and what isn't - they use the RGB channels. Red and Blue are kept black, Green follows these rules:

  • White pixels determine what is colorable.
  • Black pixels determine what isn't.
  • Greyscale can be used to blend with the corresponding material's _D color.

📁 Image

Name Used For _D _H _I _L _M _N _O _R _T _X2 _HueShiftMask
Ad1x1Screen Default 1x1 sign
Ad2x1Screen Default 2x1 sign
Ad4x1Screen Default 4x1 sign
CanopyGlass Canopy glass _D _N _R _HueMask
CanopyStructure Canopy edges _D _H _I _L _N _R _HueMask
Canopy Canopy "X" shapes _D _N _R _HueMask
ChronoCheckpoint Checkpoint chronometer _I
ChronoFinish Finish chronometer _I
Chrono Multilap chronometer _D _H _I _L _N _R
CustomBricks _D _N _R
CustomConcrete _D _N _R _X2
CustomDirt _D _N _R
CustomGrass _D _N _R _X2
CustomIce _D _N _R
CustomMetalPainted _D _N _R
CustomMetal _D _N _R
CustomModAddSelfIllum2 _I
CustomModAddSelfIllum _I
CustomModColorize2 _D _N _R _HueShiftMask
CustomModColorize _D _N _R _HueShiftMask
CustomModDecal2 _D _N _R
CustomModDecal _D _N _R
CustomModOpaque2 _D _N _R
CustomModOpaque _D _N _R
CustomModSelfIllum2 _D _H _I _L _N _R
CustomModSelfIllumSimple2 _D _I _N _R
CustomModSelfIllumSimple _D _I _N _R
CustomModSelfIllum _D _H _I _L _N _R
CustomModTrans2 _D _N _R
CustomModTrans _D _N _R
CustomPlasticShiny _D _N _R
CustomPlastic _D _N _R
CustomRockPxz _D _N _R
CustomRockPy _X2
CustomRock _D _N _R
CustomRoughWood _D _N _R
CustomSand _D _N _R
CustomSnow _D _N _R _X2
DecalCurbs Markings on curved roads _D _N _R _HueMask
DecalGateGameplay Stadium gate decal _D _N _R
DecalGateGameplay_Desert Desert gate decal
DecalGateGameplay_Rally Rally gate decal
DecalGateGameplay_Snow Snow gate decal
DecalLogo4x1 Trackmania logo _M
DecalLogo8x1 Trackmania text _M
DecalMarksItems Item decals _D _N _R _HueShiftMask
DecalMarksRamp Ramp decals _D _N _R
DecalMarksStart Start pad decal _D _N _R _HueMask
DecalMarks Decals _D _N _R
DecalObstaclePusher Pusher decals _D _N _R
DecalObstacleTube Pipe decals _D _N _R
DecalObstacleTurnstile Spinner decals _N _R
DecalObstacleTurnstileLeft Spinner decals _D
DecalObstacleTurnstileRight Spinner decals _D
DecalPaint Color of roadside decals _D _N _R _HueMask
DecalPaint2 Color of roadside decals _D
DecalPlatform Tech platform borders _D _N _R _HueMask
DecalPlatformDirt Dirt platform borders _D
DecalPlatformGrass Grass platform borders _D
DecalPlatformIce Ice platform borders _D
DecalPlatformPlastic Plastic platform borders _D
DecalSpecialBoost2 Super reactor boost decal _D
DecalSpecialBoost Reactor boost decal _D
DecalSpecialCruise Cruise control decal _D
DecalSpecialFragile Fragile decal _D
DecalSpecialMarks Effect block decals _D _N _R
DecalSpecialNoBrake No brakes decal _D
DecalSpecialNoEngine Engine off decal _D
DecalSpecialNoSteering No steering decal _D
DecalSpecialReset Reset decal _D
DecalSpecialSlowMotion Slow motion decal _D
DecalSpecialTurbo2 Super turbo decal _D
DecalSpecialTurboRoulette Roulette turbo decal _D
DecalSpecialTurbo Turbo decal _D
DecalSpecial Effect block decal _N _R
DecalSponsor1x1BigA 1x1 decal on waypoints (can be overridden by clubs) _D _N _R
DecalSponsor4x1A "Trackmania" decal on waypoints (can be overridden by clubs) _M
DecalSponsor4x1B "Nadeo" decal on waypoints _M
DecalSponsor4x1C "Ubisoft" decal on waypoints _M
DecalSponsor4x1D "Stadium" decal on waypoints _M
DecoCliffBase Bottom of large grass cliff blocks _D _N _R _HueMask
DecoCliffBaseDirt Bottom of large sand cliff blocks _D
DecoCliffBaseIce Bottom of large snow cliff blocks _D
DecoCliffPxz Grass cliff rocks _D _N _R
DecoCliffDirtPxz Sand cliff rocks _D _N _R
DecoCliffIcePxz Snow cliff rocks _D _N _R
DecoHill DecoHill block texture _D _N _R
DecoHill2 Borders of open roads _D
DecoHillPy UVless grass texture _D _N _R _X2
DecoHillDirt DecoHill block texture _D _N _R
DecoHillDirt2 Borders of open roads _D
DecoHillDirtPy UVless sand texture _D _N _R _X2
DecoHillIce DecoHill block texture _D _N _R
DecoHillIce2 Borders of open roads _D
DecoHillIcePy UVless snow texture _D _N _R _X2
DecoTechnics _D _N _R
DirtPy Dirt platform _D _N _R _X2 _HueMask
FoggerSmoke Smoke from foggers
GateGameplayScreen Stadium gate screen
GateGameplayScreen_Desert Desert gate screen
GateGameplayScreen_Rally Rally gate screen
GateGameplayScreen_Snow Snow gate screen
GlassWaterWall Waterfall _N _O _R _T
GlossyFloor Floor of the disc in the main menu _D _N _R
GrassFence 3D grass on the stadium floor _D
Grass Stadium grass _D _N _R _X2
IceMarks Scratch marks on ice _M _N _R
IcePy _N _R
ItemAd1x1ScreenSmall Yellow arrow sign _I
ItemAd1x1ScreenSmallC Green arrow sign _I
ItemAd1x1ScreenSmallB Red arrow sign _I
ItemAd1x1ScreenSmallWrongWay Wrong way sign _I
ItemBase Bottom of tree items _D _N _R
ItemBorder _D _N _R
ItemCactus Cactus _D _N _R
ItemCherryTreeBranch Cherry tree leaves _D _N _R
ItemCherryTreePetals Cherry tree falling petals _D _N
ItemCypressBranch Cypress leaves _D _N _R
ItemFallTreeBranch Fall tree leaves _D
ItemFallTreePetals Fall tree falling leaves _D _N
ItemFirBranch Fir leaves _D _N _R
ItemFirSnowBranch Snowy fir leaves _D _N _R
ItemFlag Flag _D _R _HueMask
ItemFrozenTreeBranch Frozen tree leaves _D
ItemInflatableFloor Plastic platform _D _N _R _HueMask
ItemInflatableMat Plastic item sides _D _N _R _HueMask
ItemInflatableTube Pipe items _D _N _R _HueMask
ItemLamp Lamp item _D _H _I _L _N _R
ItemLampB Lamp item (warm white) _I
ItemLampC Lamp item (cool white) _I
ItemObstacle Moving items _D _N _R
ItemObstacleLight Lights on moving items _D _H _I _L _N _R
ItemObstaclePusher Pushers _D _N _R
ItemPalmTreeBark Palm tree bark _D _N _R
ItemPalmTreeBranch Palm tree leaves _D _N _R
ItemPillar Pole _D _N _R _HueMask
ItemPillar2 Pole _D _R
ItemRamp Ramp item _D _N _R _HueMask
ItemRoadSign Road sign item _D _N _R
ItemSpectatorLow Spectators, lowest LOD _D _N _R
ItemSpectator Spectators _D _N _R
ItemSpringTreeBranch Tree leaves _D _N _R
ItemSupportConnector Support connectors _D _N _R
ItemSupportTube Support tubes _D _N _R _HueMask
ItemTorchFlame Torch flames _I
ItemTrackBarrier Barrier _D _N _R _HueMask
ItemTrackBarrier2 Barrier _D
ItemTrackBarrierB White barrier _D
ItemTrackBarrierC Black barrier _D
ItemTreeTrunk Tree trunks _D _N _R
LightCells Screen pixels _N _R
LightCells2 Screen pixels _D _H _L _N _R
LightCells3 Screen pixels _D _H _L _N _R
LightShape Light shape items _D _H _I _L _N _R
LightSpot Lights _D _H _I _L _N _R
LightSpot2 Lights _D _H _L _N _R
LightTubeBig Light tube items
LightTubeRefract Light tube items refraction _I
LightTubeSmall Light tube items
LightTube Light tube items _D _I _N _R
OpenDirtBorders Open dirt road borders _D
OpenGrassBorders Open grass road borders _D
OpenIceBorders Open ice road borders _D
OpenTechBorders Open tech road borders _D _N _R _HueMask
PlatformGrass Grass platform _D _N _R
PlatformIce Ice platform _D _H
PlatformTech Tech platform _D _N _R
PodiumBorder Podium borders _D _H _I _L _N _R
PodiumMedalMetal Podium metals _D _N _R
PodiumScreen155 Podium screen (unused) _I
PodiumSelfIllum Podium numbers _D _I _N _R
PodiumStepScreen Podium steps
Pylon _D _N _R
RaceAd6x1 Default 64x10 sign
RaceArchCheckpoint Top of checkpoint arch _I
RaceArchFinish Top of finish arch _I
RaceArch Top of checkpoint and finish arches _D _H _L _N _R
RaceScreenStart 3-2-1-go sign _I
RaceTriggerFXCheckpoint Checkpoint gate trigger _I
RaceTriggerFXFinish Finish gate trigger _I
RaceTriggerFXMultilap Multilap gate trigger _I
RoadBump Sausage road _D _N _R _HueMask
RoadDirt Dirt road _D _N _R _HueMask
RoadIce Bobsleigh _D _H _HueMask
RoadTech Tech road _D _N _R _HueMask
ScreenBack Back of signs _D _N _R
ScreenPusher Pusher screen _D _H _I _L _N _R
Show4x1
SparklerEnd Sparkler ending animation _D
Sparkler Sparkler shooting animation _D
SpeakerFront Front of speakers _D _N _R
SpeakerSide Side of speakers _D _N _R
SpecialFXBoost2 Super reactor boost energy _I
SpecialFXBoost Reactor boost energy _I
SpecialFXCruise Cruise control energy _I
SpecialFXFragile Fragile energy _I
SpecialFXGateGameplay Transformation gate energy _I
SpecialFXNoBrake No brakes gate energy _I
SpecialFXNoEngine Engine off gate energy _I
SpecialFXNoSteering No steering gate energy _I
SpecialFXReset Reset gate energy _I
SpecialFXSlowMotion Slow motion gate energy _I
SpecialFXTurbo2 Super turbo gate energy _I
SpecialFXTurboRoulette Roulette turbo gate energy _I
SpecialFXTurbo Turbo gate energt _I
SpecialSignBoost2Down Super reactor boost down sign _I
SpecialSignBoost2 Super reactor boost up sign _I
SpecialSignBoostDown Reactor boost down sign _I
SpecialSignBoost Reactor boost up sign _I
SpecialSignCruise Cruise control sign _I
SpecialSignFragile Fragile sign _I
SpecialSignNoBrake No brakes sign _I
SpecialSignNoEngine Engine off sign _I
SpecialSignNoSteering No steering sign _I
SpecialSignOff Reverse turbo sign (unused) _I
SpecialSignReset Reset sign _I
SpecialSignSlowMotion Slow motion sing _I
SpecialSignTurbo2Off Reverse super turbo sign _I
SpecialSignTurbo2 Super turbo sign _I
SpecialSignTurboRouletteOff Reverse roulette turbo sign _I
SpecialSignTurboRoulette Roulette turbo sign _I
SpecialSignTurboOff Reverse turbo sign _I
SpecialSignTurbo Turbo sign _I
Speedometer Blue lights on checkpoints and finishes _D _I _N _R
Structure Pillars _D _N _R _HueMask
StructureInWorld Pillars in vistas _D _N _R _HueMask
StructureTruss Truss items _D _N _R _HueMask
TechnicsSpecials Effect block details _D _N _R
TechnicsStepLow Stand steps, lowest LOD _N
TechnicsStep Stand steps _D _N _R _HueMask
TechnicsTrims Details _D _N _R _HueMask
Technics Details _D _N _R _HueMask
ThemeDesertBarrier Desert barrier _D _N _R _HueMask
ThemeRallyBarrier Rally barrier _D _N _R
ThemeRallyCastleBorders Castle borders _D _N _R
ThemeRallyCastleRoof Castle roof _D _N _R _HueMask
ThemeRallyCastleWall Castle walls _D _N _R
ThemeSnowRoadBorder Wood road border _D _N _R _HueMask
ThemeSnowRoad Wood road _D _N _R
ThemeSnowTempleDetails Temple details _D _N _R _HueMask
ThemeSnowTempleFloor Temple floor _D _HueMask
ThemeSnowTempleLamp Temple lamp _D _H _I _L _N _R
ThemeSnowTempleTransparent Temple transparent parts _D _N _R
TrackBordersInWorld Walls and edges of roads in vistas _D _N _R _HueMask
TrackBorders Walls and edges of roads _D _H _I _L _N _R _HueMask
TrackWallClipsInWorld Black roads and platforms in vistas _D _N _R _HueMask
TrackWallClips Black roads and platforms _D _N _R _HueMask
TrackWallPxzInWorld Wooden pillars in vistas _D _N _R
TrackWallPxz Wooden pillars _D _N _R _HueMask
TrackWallPy _X2
TrackWall Wooden pillar stripes _D _N _R
TriggerFXBoost2 Super reactor boost gate trigger _I
TriggerFXBoost Reacot boost gate trigger _I
TriggerFXCruise Cruise control gate trigger _I
TriggerFXFragile Fragile gate trigger _I
TriggerFXGateGameplay Transformation gate trigger _I
TriggerFXNoBrake No brakes gate trigger _I
TriggerFXNoEngine Engine off gate trigger _I
TriggerFXNoSteering No steering gate trigger _I
TriggerFXReset Reset gate trigger _I
TriggerFXSlowMotion Slow motion gate trigger _I
TriggerFXTurbo2 Super turbo gate trigger _I
TriggerFXTurboRoulette Roulette turbo gate trigger _I
TriggerFXTurbo Turbo gate trigger _I
Underwater Pool walls _D _N _R
Water_SxSySz Water surface
WaterBorders Pool walls _D _N _R
WaterFog Unused
Waterground Pool floor _D _N _R
WaterTransmittance.ImageGen.Gbx Water colour

Notes:

  • All files are .dds unless mentioned otherwise.
  • In the case of ItemObstacle_D, ItemObstaclePusher_D and ItemObstacleLight_I, A second suffix exists
  • Add a second suffix depending on type of obstacle:
    • Pink: _DiscontinuousLevel0
    • Violet: _DiscontinuousLevel1
    • Indigo: _DiscontinuousLevel2
    • Yellow: _Level0
    • Orange: _Level1
    • Red: _Level2
  • ItemTrackBarrier_D uses _HueMask. ItemTrackBarrierB_D and C_D use _HueMask2.
  • SpecialFXTurboRoulette_LightColor exists.
  • LightTubeBig and LightTubeSmall contain a _G.tga texture.
  • Structure contains a _D.tga HueMask.
  • TrackBorders _I is a .tga file rather than a .dds file.

📁 Moods

Name Used For
AmbCube
AmbCubeP
Clouds Cloud shadows moving on top of the map
EnvCubicHdr Cubemap reflections (DDS BC6U)
Fresnel
IconMoodSmall
Mood.MoodSetting.xml Determines parameters for the mood lighting. For more info see this documentation page
SkyClouds Cloud textures
SkyColor Skybox texture (DDS BC6U)

Car Effects

Name Used For
CarAsphaltMarks Skidmarks on road
CarDirtMarks Skidmarks on dirt
CarDirtSmoke Smoke while skidding on dirt
CarGrassMarks Skidmarks on grass
EnvLayerDirt_D Color of dirt on the car

Note: TBC

Last updated on 5 August 2026. Last edited by Zai