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Download and install

How to install Nadeo Importer

First download the importer zip file, and also the sample zip file if you are interested (see below for the download links).

The importer must be unzipped in the {Trackmania_exe_dir} folder, which is the folder that contains Trackmania.exe, typically C:\Program Files\Ubisoft\Ubisoft Game Launcher\games\Trackmania or C:\Program Files\Trackmania. You might neeed administrator rights to unzip and place the importer files in there.

This will add some files to your {Trackmania_exe_dir} folder, but the most important one is NadeoImporter.exe.

See section How to import an item to learn how to use this executable properly.

The sample files are not mandatory, but provide examples that can help you: you can unzip them in the {Trackmania_user_dir} folder, which is typically {My Documents}\Trackmania. This will create the folder {Trackmania_user_dir}\Work\Items\Samples and fill it with source assets, ready to be imported.

Current release

Importer zip: https://nadeo-download.cdn.ubi.com/trackmania/NadeoImporter_2022_07_12.zip

Sample zip: https://nadeo-download.cdn.ubi.com/trackmania/NadeoImporterSamples_2021_01_19.zip

Changelog

  • 2020/12/15: Initial release
  • 2021/01/19: Add support for GameplayId (Turbo, Slow motion, etc.), and also PhysicsId
  • 2021/03/24: Fix crashes linked to wrong UV mappings imported via Nadeo Importer, and detect the issue when importing
  • 2021/04/23: Add CustomMetalPaint in the MatLib
  • 2021/07/07: Update MaterialLib, PhysicsIds and GameplayIds with new materials from the June 2021 update
  • 2021/10/15: Fix MaterialLib (BaseMaterial UVs were used for Lightmap in CustomXyz materials), fix bugs (wrong return code + omitted FbxFile attribute in MeshParams.xml was not handled correctly)
  • 2022/07/12: GlassWaterWall is no longer invisible, added materials ("CustomModAddSelfIllum", "CustomModSelfIllumSimple", Chrono materials, "PlatformDirt_DecoHill2", "PlatformIce_DecoHill2"), fixed blur issues on the "CustomModSelfIllum" material, added second version of each "CustomMod..." material, fixed the behaviour when using both _notvisible_ or _notcollidable_ and Lods.

All releases

Importer zip:

Sample zip: